Sport and eSport Business
This module provides students with a broad understanding of contemporary sport business through three complementary courses. Together, the courses develop knowledge of the social, organizational, and economic foundations of sport and physical activity, the planning and marketing of sports events, and the distinctive business logic of esports. Students learn to recognize the roles of key stakeholders, understand volunteering, networking, sponsorship, and service processes, and apply management and strategic thinking in both traditional sport and esports contexts. The module builds practical competence in designing sports-related business activities, event concepts, and marketing solutions while strengthening students’ ability to work in administrative, developmental, and management-oriented roles in the sport sector.Name
Sport and eSport BusinessUniversity Origin
Seinäjoki University of Applied Sciences
Course Start Date
2026-09-01Link to more Information
https://www.seamk.fi/en/all-studies/gateway-to-international-business/Language Offered
EnglishFormat
Virtual
Course End Date
2026-12-31End of Application Period
2026-09-04Credits (ECTS)
15Beginning of Application Period
2026-08-10Number of expected applications for this offering
10Academic Cycle
Bachelor's
Course category
Module