Esports Management
Objective Students understand the esports business models and know how to manage eSport teams. The students learn to apply strategic management tools to the esports environment. Content - History of eSport - Current eSport Markets in the world and Finland - Major games and teams - The differences and similarities between sports business and esports business If you are interested contact incoming@seamk.fiName
Esports ManagementUniversity Origin
Seinäjoki University of Applied Sciences (SEIN)
Tuition Fees
noneCBL category
CBL-HEROQUEST
Course Start Date
2026-09-11Link to more Information
https://opinto-opas.seamk.fi/3785/en/46/649/1554/0/34799?lang=enLanguage Offered
EnglishField of Study
Sport, Business, ITCourse End Date
2026-12-13End of Application Period
2026-09-07Credits (ECTS)
5Beginning of Application Period
2026-09-01Number of expected applications for this offering
5Academic Cycle
Bachelor's
Course category
Course