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Sport and Volunteer Management

Objective Students understand the esports business models and know how to manage eSport teams. The students learn to apply strategic management tools to the esports environment. Content - History of eSport - Current eSport Markets in the world and Finland - Major games and teams - The differences and similarities between sports business and esports business If you are interested contact incoming@seamk.fi

Name

Sport and Volunteer Management

University Origin

Seinäjoki University of Applied Sciences (SEIN)


Tuition Fees

none

CBL category

CBL-HEROQUEST


Course Start Date

2026-09-11

Link to more Information

https://opinto-opas.seamk.fi/3785/en/46/649/1554/0/34799?lang=en

Language Offered

English

Format

Hybrid


Field of Study

Sport, Business, IT

Course End Date

2026-12-13

End of Application Period

2026-09-07

Credits (ECTS)

5

Beginning of Application Period

2026-09-01

Number of expected applications for this offering

5

Academic Cycle

Bachelor's


Course category

Course