Sport and Event Marketing
Objective Students understand the esports business models and know how to manage eSport teams. The students learn to apply strategic management tools to the esports environment. Content - History of eSport - Current eSport Markets in the world and Finland - Major games and teams - The differences and similarities between sports business and esports business If you are interested contact incoming@seamk.fiName
Sport and Event MarketingUniversity Origin
Seinäjoki University of Applied Sciences (SEIN)
Tuition Fees
noneCBL category
CBL-HEROQUEST
Course Start Date
2026-09-11Link to more Information
https://opinto-opas.seamk.fi/3785/en/46/649/1554/0/34799?lang=enLanguage Offered
EnglishFormat
Hybrid
Field of Study
Sport, Business, ITCourse End Date
2026-12-13End of Application Period
2026-09-07Credits (ECTS)
5Beginning of Application Period
2026-09-01Number of expected applications for this offering
5Academic Cycle
Bachelor's
Course category
Course