Sport and Event Marketing
Objective Students understand the esports business models and know how to manage eSport teams. The students learn to apply strategic management tools to the esports environment. Content - History of eSport - Current eSport Markets in the world and Finland - Major games and teams - The differences and similarities between sports business and esports business If you are interested contact incoming@seamk.fiName
Sport and Event MarketingLink to more Information
https://opinto-opas.seamk.fi/3785/en/46/649/1554/0/34799?lang=en
Course category
Course
University Origin
Seinäjoki University of Applied Sciences (SEIN)
CBL category
CBL-HEROQUEST
Course Start Date
2026-09-11Course End Date
2026-12-13Beginning of Application Period
2026-09-01End of Application Period
2026-09-07Tuition Fees
noneLanguage Offered
EnglishField of Study
Sport, Business, ITCredits (ECTS)
5Number of expected applications for this offering
5Format
Hybrid
Academic Cycle
Bachelor's